#pragma once

#include "ToolBase.h"

namespace ParticleEngine
{
	class ToolFree : public ToolBase
	{
	public:
		ToolFree(ParticleEngine::Engine* NewEng);
		~ToolFree(void);

		void Refresh(Vec<2, float> NewMousePos);

		Vec<2, float> Acceleration;

	};
}